UNIVERISTY OF CALIFORNIA, IRVINE

HUGHES MEDIA
& DESIGN LAB

The Hughes Media and Design Lab is interdisciplinary digital arts and science research center motivated by questions at the intersection of science education, emergent technologies, and digital media.

Our Mission.

By applying innovative interdisciplinary evidence-based approaches, our lab implements and evaluates instructional media design technologies such as generative AI, immersive cinema, gamification and digital storytelling to support arts-integrated science learning in K-20 learning communities.

Digital Learning & Educational Technology

Immersive Virtual Reality

Augmented Reality

Mixed & Extended Reality

4K Cinematography

STEAM Education Research

Design-based Research

Learning Experience Design

User Experience Design

Our Research.

At the Hughes Media & Design Lab, our research focuses on connecting learners through immersive digital learning platforms to faciliate transformative learning expereinces.

 

Research Projects

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Publications

Corrigan, M. W., Wong, J. T., Grove, D., Andersen, S., & Hughes, B. S. (2025). Enhancing Elementary Students Conceptual Understandings of Scientific Phenomena: The Impact of STEAM‐First and STEM‐First Approaches. Science Education. https://doi.org/10.1002/sce.21942

Wong, J.T., Richland, L.E. & Hughes, B.S. Immediate Versus Delayed Low-Stakes Questioning: Encouraging the Testing Effect Through Embedded Video Questions to Support Students’ Knowledge Outcomes, Self-Regulation, and Critical Thinking. Tech Know Learn 30, 1421–1456 (2025). https://doi.org/10.1007/s10758-024-09746-1

Wong, J.T., Hughes, B.S. Leveraging learning experience design: digital media approaches to influence motivational traits that support student learning behaviors in undergraduate online courses. J Comput High Educ 35, 595–632 (2023). https://doi.org/10.1007/s12528-022-09342-1 

Wong, J. T., Bui, N. N., Fields, D. T., & Hughes, B. S. (2022). A Learning Experience Design Approach to Online Professional Development for Teaching Science through the Arts: Evaluation of Teacher Content Knowledge, Self-Efficacy and STEAM Perceptions. Journal of Science Teacher Education34(6), 593–623. https://doi.org/10.1080/1046560X.2022.2112552 

Hughes, B.S., Corrigan, M.W., Grove, D. et al. Integrating arts with STEM and leading with STEAM to increase science learning with equity for emerging bilingual learners in the United States. IJ STEM Ed 9, 58 (2022). https://doi.org/10.1186/s40594-022-00375-7

Corrigan, M. W., Grove, D., Andersen, S., Wong, J. T., & Hughes, B. S. (2022). Sometimes Finding Nothing Is Something: Shrinking the Gap between Emerging Bilingual Learners and English Fluent Students (Case in Point). International Journal of Educational Methodology8(1), 11-27. https://doi.org/10.12973/ijem.8.1.11 

What is LXD? Examining Undergraduate Online Learning Experience During COVID-19

STEAM Online Professional Development

 

Quality Matters: Online Instructional Design

Recent Video Projects

Interested in collaborating?

Get in touch.

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